Made for Shape Jam Art Edition Part 1.  The theme was Connections, and I tried the challenge of using procedural generation.

If someone picks this for Part 2 of the jam, then please let me know if you have any questions, I would be happy to help.

This game was made in Unity.  The ShapeJam file is the project folder.


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Watch Shape Jam II: Art Edition (Week 1) Feedback | !jam from MrJoshuaMcLean on


I was able to figure out how to play thanks to @Jarava's comment!  And like him, I found that the levels often seem to be unsolvable.  But it's a really interesting mechanic, and I think there's potential here for a really innovative puzzle game.

Thanks for playing!

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It was a bit hard to figure out how to play (took several reads of the instructions) and a lot of testing, but it was an interesting mechanic when I finally understood it! What made figuring the mechanics out even harder was the fact that sometimes the procedural generation gave you impossible levels, where you didn't even have enough resources to make a single move. So, the mechanic works, just needs more clarity (maybe provided by the visual team/person in part 2?)

(In case someone else is trying but can't figure it out: You need resources to go past a line, and collect the resources on the circle. You move by clicking on a line.)

Sorry the instructions were confusing; I'm glad you were able to figure it out.  Something went wrong with the level generation so sometimes they are impossible. After the jam I will try to figure out what went wrong and fix it. Thanks for playing!